Game Programmer
A fun and fast-paced hyper-casual game where you have the thrilling ability to fly and compete against AI rivals across a variety of dynamic maps. Each level brings new challenges, and a rewarding system keeps you coming back for more!
This is one of the exciting hyper-casual games I had the opportunity to work on during my time at Underdog Studio, in collaboration with a partnered mobile game publisher. The core concept of the game revolves around high-speed downhill racing on high mountain slopes, where players must build momentum, take strategic jumps off cliffs, and glide through the air to outpace AI opponents and reach the finish line.
The game focuses on fast-paced, physics-driven gameplay with short, satisfying races perfect for mobile audiences.
This project was handed to me during its prototype stage, which meant a lot of core systems had to be reworked, polished, and brought to production quality.
I closely collaborated with designers throughout development to improve the feel, flow, and overall gameplay experience.
These are some of the features I remember working on ->